Author: Xu Yong'an
Publisher:
Publish Date: 2005-02-01
Features: This book comprehensively introduces the system composition of computer graphics, graphics generation and display algorithms, as well as interactive implementation techniques. The main contents include computer graphics systems, basic raster graphics generation techniques, graphics transformations, interactive drawing techniques, techniques for generating realistic graphics, curves and surfaces, geometric modeling, and related research fields in computer graphics. The book's distinctive feature is its concise selection of materials, emphasizing the combination of algorithms and implementation, making it easier for readers to grasp the main content of computer graphics with less time and effort. The book organically integrates the fundamental theories, algorithms, and OpenGL technology of computer graphics, deepening readers' understanding of the basic theories and algorithms while facilitating their solid mastery of OpenGL technology. The book emphasizes graphics interactive techniques, introducing the Visual C++ graphics program development platform based on the Windows operating system and the implementation of OpenGL technology, adding to the fun of learning and helping readers conduct graphics experiments. It lays a solid foundation for readers to apply graphics technology to develop application systems in their future studies and work. This book is suitable as a teaching material for computer graphics in higher education institutions and also holds high reference value for a broad range of science and technology personnel engaged in CAD and CG research, application, and development. All rights reserved. Reproduction in any form is strictly prohibited.
Computer graphics
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