Author: Li Zhen
Publisher:
Publish Date: 2005-04-01
Features: This book focuses on refining and analyzing the techniques of 3ds Max in animation design, and arranges the content progressively based on the difficulties commonly encountered by beginners. The book first introduces the basic knowledge related to animation and the animation control methods in 3ds Max. Then, it divides animation into modeling animation, material animation, lighting animation, particle animation, character animation, animation control methods, classic cases, and post-production composition. The greatest feature of this book is that it elaborates in detail on the design and production process of the cases, emphasizing the difficulties and key points of 3ds Max, such as the newly added Particle Flow (particle flow) and mental ray renderer. The book also carefully arranges background knowledge explanations and case descriptions, enabling readers to view the examples from a higher perspective, inspire their creative passion, appreciate the beauty brought by art, and experience the joy of creating art. Readers can also fully consolidate the knowledge learned and assess their learning progress through the exercises at the end of each chapter.
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