Author: Cheng Penghui (Editor-in-Chief)
Publisher:
Publish Date: 2004-11-01
Features: This book introduces the basic knowledge and operational techniques for creating 3D animations using 3DS MAX 6 in a step-by-step manner, starting from fundamentals to advanced topics. The book is divided into 15 chapters, covering content such as the installation and introduction of 3DS MAX 6, basic operations of objects, 2D modeling, geometric modeling, composite modeling, mesh modeling, NURBS advanced modeling, object modification, material usage, texture application, lighting and cameras, space deformation and particle systems, environmental effects, preliminary animation production, and rendering and output. The book's greatest feature lies in its rich illustrations, with numerous images accompanied by examples and comparisons, aiming to help readers acquire as much knowledge as possible within a limited number of pages. The foundational sections combine parameter explanations with practical examples, enabling readers to understand parameter meanings while maximizing their ability to apply them. Each chapter concludes with hands-on exercises, allowing readers to master operational techniques and independently create various stunning 3D models and impressive animation effects. This book is suitable for beginners, intermediate users, and advanced learners, as well as serving as a training textbook for college majors in related fields and social training courses on effects and animation production.
3DS MAX 6 Basics and Examples Quick Learning Guide
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