Flash Classroom Teaches You to Make Multimedia Courseware with Flash 5 (Includes Disc): Teaches You to Make Multimedia Courseware with Flash 5

Author: Metarida Studio
Publisher: Beijing Hope Electronic Publishing House
Publish Date: 2002-01-01
Features: This is a textbook dedicated to teaching how to create teaching materials using Flash. The authors have been engaged in Flash-based teaching material creation for many years and have accumulated extensive practical experience. This book summarizes their years of development experience. The authors have carefully designed 63 typical examples to vividly and meticulously teach readers how to create teaching materials for junior high school mathematics, language, physics, and chemistry. Detailed descriptions are provided for the creation processes of common question formats such as "fill-in-the-blank questions, multiple-choice questions, and true/false questions." This book consists of two parts and 13 chapters, covering the main content of: Getting Started with Flash 5, Basic Drawing, Editing and Modifying Graphics, Advanced Drawing, Text Editing, Creating Animations, Interactive Control, Handling Audio, Presentation-Type Teaching Materials, Interactive Human-Computer Interface Teaching Materials, Experimental Simulation Teaching Materials, and the Integration of Simple Drawing in Flash 5 and Teaching Materials.
Key Features:
1. Task-Driven, Practical Application: This book does not simply introduce menu functions but arranges the content from a practical perspective. It begins by proposing specific tasks, showcasing a final product. By the end of each section, readers will know what kind of project they can complete and the operational skills they will gain. This allows readers to experience the practical application of each feature, inspiring their thinking and ensuring they achieve tangible learning outcomes.
2. Rich Examples, Experience Sharing: Through numerous examples, this book interweaves concept learning with operational steps, significantly enhancing learning efficiency. The examples are the result of years of experience and effort from the authors.
3. Emphasis on Practicality: The examples selected in this book are closely related to the actual needs of various disciplines. For example, in mathematics: "drawing cones, compass-and-straightedge constructions, and application problems"; in language: "creating text, scrolling text boxes, and importing audio"; in physics: "drawing metal balls, projectile motion, and the reflection and refraction of light"; in chemistry: "drawing chemical instruments and the production of oxygen"; and common question formats like "fill-in-the-blank questions, multiple-choice questions, and true/false questions."
4. Resource Sharing: The Flash source programs for the examples in this book are provided on the accompanying CD-ROM and can be used directly. For instance, the "multiple-choice questions" example can be slightly modified with your own text to create your own project.
5. Strong Integration: The book not only includes modular small examples but also provides detailed processes for creating complete teaching materials. It concludes with an introduction to the application of peripheral software that works with Flash.
The CD content for this edition includes corresponding Flash source files, example files, and a wealth of materials and templates. Readers can modify the source files, learn by analogy, and quickly master the creation of multimedia products using Flash.
This book is intended for beginners, intermediate users, and teachers from various disciplines who wish to create multimedia teaching materials. It can also serve as a reference for students and educators in higher vocational and technical institutions, as well as Flash animation enthusiasts.

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