Author: Song Li
Publisher:
Publish Date: 2005-01-01
Features: This book is divided into 7 chapters, primarily introducing the history of game development and an overview of game types, the application of Maya to create game icons and interfaces, methods and processes for creating in-game props and architectural scenes. It also includes practical examples of lighting and material usage in games. Finally, it details the process of creating character body models in games and the process of rigging and animating characters in Maya. The explanations are based on practical production experience, with concise language, rich illustrations, and hands-on exercises. The methods and processes for creating examples in the book are a summary of the author's years of teaching and practical experience, making them highly targeted and practical. The accompanying CD-ROM contains all the example files and related files used in the book. This book is suitable for intermediate and advanced users engaged in game development, 3D animation designers, andCG enthusiasts. It can also serve as a supplementary teaching material for university-related majors and social training programs.
Resurrection of Legends: Maya Professional Game Example Analysis
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