Author: Yan Guoying Kang Yu
Publisher:
Publish Date: 2005-01-01
Features: This book is one of the series "Zero Point Takeoff Computer Training School," and it mainly includes the basic knowledge and operations of Flash MX 2004, methods for drawing and editing vector graphics, the use of materials, the use of frames and layers, the use of components and libraries, frame-by-frame animation, tweening animation, guide animation, mask animation, and other special effect animations. It also covers the use of ActionScript statements, the creation of interactive animations, the use of Flash components, the creation of interactive buttons and menus, the use of sound, the output and publishing of animations, and finally, it explains the production methods of two special effect animations and comprehensive examples. Through learning this book, readers will be equipped with the ability to create Flash animations using Flash MX 2004. The book is well-structured, detailed in content, rich in examples, and illustrated. Each lesson is presented in the structure of pre-class guidance, classroom instruction, hands-on practice, and post-class exercises. Pre-class guidance highlights the foundation, key points, difficulties, and learning methods of each lesson's classroom instruction, facilitating self-study and aiding teachers in instruction. Classroom instruction provides detailed explanations of each lesson's knowledge points. Hands-on practice offers examples closely tied to the classroom instruction, guiding readers to learn by doing. Post-class exercises include fill-in-the-blank questions, true/false questions, multiple-choice questions, short-answer questions, and hands-on operation questions, designed to reinforce the knowledge learned in each lesson. This book is targeted at intermediate and advanced users of animation creation, suitable for various social training students, office clerks of different age groups, faculty and students of universities and colleges, and animation enthusiasts. It can also serve as a reference for professionals in graphic image processing, web design, advertising design, game development, and related fields. It is particularly suitable for use as a training textbook for Flash in computer training schools.
English version Flash MX 2004 animation production training course
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