3ds Max6 Basics and Examples Tutorial

Author: Zhang Fan et al.
Publisher:
Publish Date: 2005-01-01
Features: This book is an example-based guide. It is divided into three main parts, totaling 11 chapters. Part 1, Basic Introduction, primarily introduces the basic knowledge and new features of 3DS MAX 6. Part 2, Basic Examples, mainly covers fundamental modeling and modifiers, composite modeling, materials and textures, environments and effects, function controllers, track view, particle systems and space deformations, and video effects (VideoPost). Part 3, Comprehensive Examples, focuses on applying the knowledge from the previous ten chapters to create practical examples. The examples in this book are designed from an application perspective, progressing from easy to difficult, with clear explanations and a strong focus on key points, making them highly targeted. Through these examples, readers can gain a thorough understanding of various aspects of 3DS MAX 6. This book can serve as a teaching material for students and teachers in higher vocational and technical colleges, as well as for social training classes, and can also be used as an introductory textbook for 3D design professionals.

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