Author: Zhang Fan et al.
Publisher:
Publish Date: 2005-01-01
Features: This book is an example-based guide. It is divided into three main parts, totaling 11 chapters. Part 1, Basic Introduction, primarily introduces the basic knowledge and new features of 3DS MAX 6. Part 2, Basic Examples, mainly covers fundamental modeling and modifiers, composite modeling, materials and textures, environments and effects, function controllers, track view, particle systems and space deformations, and video effects (VideoPost). Part 3, Comprehensive Examples, focuses on applying the knowledge from the previous ten chapters to create practical examples. The examples in this book are designed from an application perspective, progressing from easy to difficult, with clear explanations and a strong focus on key points, making them highly targeted. Through these examples, readers can gain a thorough understanding of various aspects of 3DS MAX 6. This book can serve as a teaching material for students and teachers in higher vocational and technical colleges, as well as for social training classes, and can also be used as an introductory textbook for 3D design professionals.
3ds Max6 Basics and Examples Tutorial
📌 Related Posts
Literature
Comparison of Painting Techniques of Masters Through the Ages -- Landscape Painting: Landscape Painting
2026-09-20
Literature
China Sign Dictionary
2026-09-13
Literature
Comparative Study on Inheritance Law
2026-09-25
Literature
Most Successful Direct Selling Experience
2026-09-24
Literature
Mechanical Machining Technology and Tips - Selection. Issue 5
2026-09-25
Literature
Dreamweaver MX 2004 Chinese Version Basic Tutorial
2026-09-25
Literature
Landscape Design From Concept to Form
2026-09-25
Literature
The Mystery of Darwin and the Animal Family
2026-09-25