Author: (Japan) Kiyomi Sakamoto, Boshu Culture
Publisher:
Publish Date: 2004-11-01
Features: This book targets adventure games (AVG), introducing game planning and design from the start, and then guiding readers through the development of a high-quality adventure game using VC++ as the practical development tool. The book emphasizes not the flashy performances or explanations of new technologies, but rather a practical and meticulous examination of the fundamental thinking and logic of adventure games. Additionally, many of the programming concepts and techniques presented in the book are applicable beyond games and are the result of the author's accumulated experience—unlike typical introductory books. Many of the content and concepts in the book are essential for readers looking to advance and improve their skills, making it suitable not only for those who want to develop adventure games but also for those who wish to learn programming with "games" as the theme.
Visual C++ Adventure Game Program Design
📌 Related Posts
Literature
King of Summer
2026-09-22
Literature
Zen: The highest realm of human wisdom
2026-09-26
Literature
A Selection of Classic Detective Novels from Around the World 1-4
2026-09-14
Literature
A Collection of Modern Children's Piano Music in Chinese Opera and Quyi Style
2026-09-21
Literature
Principles of Interior Space Environmental Design
2026-09-25
Literature
Excel VBA (2000-2003) Programming
2026-09-25
Literature
3ds Max Interior Design Skills Practice
2026-09-25
Literature
3ds Max 6 3D Modeling and Animation Basic Training Course
2026-09-25