3ds Max 6 Standard Tutorial

Author: Huang Xinyuan, Editor-in-Chief
Publisher:
Publish Date: 2004-03-01
Features: This book is one of the authorized 3ds Max 6 certification training series textbooks published exclusively by Autodesk's multimedia division, Discreet, and is the standard training textbook for 3ds Max 6 at Discreet-authorized training centers. Written by experienced computer animation instructors based on the 3ds Max 6 training syllabus, the book is richly illustrated, comprehensive, and detailed, making it suitable as a textbook for computer animation in universities and training centers, as well as a self-study guide for computer animation enthusiasts. The accompanying CD-ROM includes all the scene files required for the examples in the book and additional 3ds Max teaching materials. The book is divided into 13 chapters, organized into 5 parts.
Part 1 has 3 chapters, covering basic operations, providing a detailed introduction to the 3ds Max 6 interface and customization methods, how to work with files and objects, and how to perform exchanges.
Part 2 has 2 chapters, focusing on basic animation, discussing keyframe animation techniques, TrackView, and animation controllers.
Part 3 has 3 chapters, detailing modeling techniques, including 2D graphic modeling, editing modifiers, composite objects, and polygon modeling.
Part 4 has 2 chapters, covering materials in detail, discussing basic and mapped materials in 3ds Max 6.
Part 5 has 3 chapters, providing a detailed introduction to lighting, cameras, and rendering. The final chapter of this part uses a comprehensive example, "The Girl in the Cave," to further demonstrate how to create engaging animation effects in 3ds Max 6.

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