Author: David Freeman
Publisher:
Publish Date: 2005-02-01
Features: Past games lacked emotion and rarely had objects worth getting emotionally attached to, as most game characters could only emit mechanical sounds and perform fixed actions, making it difficult to evoke emotional responses. With the advancement of computer game technology, we have continuously refined the simulation of thoughts, behaviors, and emotions, creating more engaging games that take players on an intense emotional journey. This book introduces how to create and refine emotional engineering techniques. David Freeman's emotional engineering techniques include the following: making players identify with their characters and integrate with NPCs (non-player characters), designing moving and unexpected game moments, and creating NPCs with emotional depth. Emotional engineering techniques are categorized into 32 types, and this book introduces all these techniques, demonstrating various methods within each category.
Game Emotional Design
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