Computer Graphics Fundamentals

Author: Tang Zesheng
Publisher:
Publish Date: 2002-04-14
Features: This book is divided into nine chapters, each accompanied by exercises, and concludes with computer-based experimental problems. Chapter 1 is the introduction, and the following eight chapters discuss graphics systems, two-dimensional graphics generation techniques, clipping and geometric transformations of graphics, interactive techniques and user interfaces in computer graphics, the representation and output pipeline of three-dimensional objects, hidden-surface removal, and techniques for generating realistic graphics. Finally, to reflect the integration of computer graphics and image processing, the technology of digital image processing is discussed. This book is based on the author's many years of teaching experience and references domestic and international newly revised editions of textbooks, compiled as a teaching material suitable for undergraduate and graduate students in the "Fundamentals of Computer Graphics" course. This book is divided into nine chapters, each accompanied by exercises, and concludes with computer-based experimental problems. Chapter 1 is the introduction, and the following eight chapters discuss graphics systems, two-dimensional graphics generation techniques, clipping and geometric transformations of graphics, interactive techniques and user interfaces in computer graphics, the representation and output pipeline of three-dimensional objects, hidden-surface removal, and techniques for generating realistic graphics. Finally, to reflect the integration of computer graphics and image processing, the technology of digital image processing is discussed.

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