Author: Gan Dengdai
Publisher:
Publish Date: 2004-06-01
Features: This book is not only suitable as a textbook for various schools and 3D animation production training classes, but also for a wide range of interior design professionals, architectural design professionals, computer game production personnel, graphic design professionals, product design professionals, as well as to learn and reference. The book is divided into 11 chapters, covering 3D animation basics, common operations of 3dsmax6, polygon modeling, spline modeling, patch modeling and NURBS modeling methods, materials and textures, lighting and cameras.
3ds Max 6 Tutorial
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