MAYA RENDERING Render Queue

Author: Shi Tianhe
Publisher:
Publish Date: 2004-07-01
Features: "MAYARENDERING Rendering Volume" is a mandatory course for animation majors. The author is a teacher at Shenzhen Global Digital Media Training Center (IDMT), one of Asia's largest CG production bases, with years of experience in frontline teaching and production, possessing rich teaching and animation production expertise. The book uses clear and concise language, combined with illustrations, to systematically explain the settings and usage techniques of materials, lighting, rendering, and cameras in Maya, centered around the production process of IDMT's first large-scale fully CG film, "ThrustheMoebiusStrip," using the characters and scenes from the film as blueprints, while also incorporating typical examples.
Book Content: The book consists of 6 chapters, including basic knowledge of lighting and illumination, as well as lighting principles and production approaches in Maya; the application of materials and tools in model texturing and rendering; the introduction of Texture (texture) through the specific implementation methods of effects like "wall painting," "realistic eyes," and "water ripples on images"; the division and texturing of Polygon (polygon) model UVs for the character Jac from the film through on-site texturing and rendering; and the final chapter introduces the use of rendering and camera functions, as well as common film production techniques and common knowledge in cinematography such as framing, shots, perspective, scene composition, and montage.
Book Features:
1. For the first time in China, it discloses the technical secrets of character design, scene model texturing, and rendering in CG production companies, demonstrating strong professionalism, inspiration, and guidance.
2. Systematically arranges the book structure to meet the teaching tasks of 3D animation training courses, using production experiences and model source files from the film as living teaching cases, greatly stimulating readers' interest in learning, making the process easier and more accessible.
3. Rich in illustrations, the explanations are progressive, highlighting key points, and the accompanying CD content is abundant and practical, significantly improving learning efficiency and achieving twice the result with half the effort.
CD Content: Example source files and material files used in teaching, an introduction to the IDMT Training Department, the IDMT Siggraph 2003 Exhibition, 3D animation works (Ragged Ann), and a showcase of student works from the IDMT Training Department.
Target Audience: Textbook for computer animation majors in higher education institutions, teaching materials for social 3D animation training courses, and an excellent self-study reference for CG enthusiasts.
"MAYARENDERING Rendering Volume" is a mandatory course for animation majors. The author is a teacher at Shenzhen Global Digital Media Training Center (IDMT), one of Asia's largest CG production bases, with years of experience in frontline teaching and production, possessing rich teaching and animation production expertise. The book uses clear and concise language, combined with illustrations, to systematically explain the settings and usage techniques of materials, lighting, rendering, and cameras in Maya, centered around the production process of IDMT's first large-scale fully CG film, "ThrustheMoebiusStrip," using the characters and scenes from the film as blueprints, while also incorporating typical examples.
Book Content: The book consists of 6 chapters, including basic knowledge of lighting and illumination, as well as lighting principles and production approaches in Maya; the application of materials and tools in model texturing and rendering; the introduction of Texture (texture) through the specific implementation methods of effects like "wall painting," "realistic eyes," and "water ripples on images"; the division and texturing of Polygon (polygon) model UVs for the character Jac from the film through on-site texturing and rendering; and the final chapter introduces the use of rendering and camera functions, as well as common film production techniques and common knowledge in cinematography such as framing, shots, perspective, scene composition, and montage.
Book Features:
1. For the first time in China, it discloses the technical secrets of character design, scene model texturing, and rendering in CG production companies, demonstrating strong professionalism, inspiration, and guidance.
2. Systematically arranges the book structure to meet the teaching tasks of 3D animation training courses, using production experiences and model source files from the film as living teaching cases, greatly stimulating readers' interest in learning, making the process easier and more accessible.
3. Rich in illustrations, the explanations are progressive, highlighting key points, and the accompanying CD content is abundant and practical, significantly improving learning efficiency and achieving twice the result with half the effort.
CD Content: Example source files and material files used in teaching, an introduction to the IDMT Training Department, the IDMT Siggraph 2003 Exhibition, 3D animation works (Ragged Ann), and a showcase of student works from the IDMT Training Department.
Target Audience: Textbook for computer animation majors in higher education institutions, teaching materials for social 3D animation training courses, and an excellent self-study reference for CG enthusiasts.

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