Author: Liu Ruixin
Publisher:
Publish Date: 2004-07-01
Features: This book is designed for beginners, introducing methods and techniques for 3D modeling and animation using 3DS MAX through practical examples. As an introductory textbook, it first covers the basics of 3D modeling, animation, the main interface of 3DS MAX 6, and its usage. It then explains basic modeling methods such as 2D and 3D modeling. Next, it introduces modeling techniques for materials, textures, lighting, cameras, and environmental effects. Finally, it includes 10 comprehensive examples. To help readers understand and master the use of 3DS MAX 6 software, the book also provides detailed explanations of customizing the user interface, using editors, and performing object selection and transformation operations. The book is systematic, well-organized, comprehensive, rich in content, illustrated with visuals, and filled with practical examples. It is the ideal textbook for short-term training programs in various computer training schools and can also serve as a self-study guide for computer enthusiasts.
3ds Max 6 3D Modeling and Animation Short Course
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