Family Computer School. Entertainment Edition: Entertainment Edition

Author: Jiao Yingzhou
Publisher:
Publish Date: 2003-04-01
Features: This book is part of the "Family Computer School" series and focuses on the "Entertainment" section. It primarily introduces the use of media playback software—Windows Media Player—as well as the installation and gameplay of various leisure and entertainment games. The book is divided into seven chapters, with the first chapter covering the use of Windows Media Player; the second chapter introducing some built-in mini-games in Windows XP; and chapters three to seven exploring common online leisure games, including "Level Up" on Shanghai Online, "Four Kingdoms War" on Legend Online, "Online Billiards" on Cola Bar, as well as currently popular titles like "Counter-Strike" and "Heaven." The book adopts a "text with illustrations and illustrations explaining the text" approach. Readers (especially beginners in computers) can easily master the use of these software and games, along with related techniques, by following the detailed step-by-step instructions and referring to the abundant illustrations, all without the need for a teacher.
This book is part of the "Family Computer School" series and focuses on the "Entertainment" section. It primarily introduces the use of media playback software—Windows Media Player—as well as the installation and gameplay of various leisure and entertainment games. The book is divided into seven chapters, with the first chapter covering the use of Windows Media Player; the second chapter introducing some built-in mini-games in Windows XP; and chapters three to seven exploring common online leisure games, including "Level Up" on Shanghai Online, "Four Kingdoms War" on Legend Online, "Online Billiards" on Cola Bar, as well as currently popular titles like "Counter-Strike" and "Heaven." The book adopts a "text with illustrations and illustrations explaining the text" approach. Readers (especially beginners in computers) can easily master the use of these software and games, along with related techniques, by following the detailed step-by-step instructions and referring to the abundant illustrations, all without the need for a teacher.

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