Author: Galileo
Publisher:
Publish Date: 2002-01-01
Features: This book is written in a functional module format. The first five chapters introduce some practical information, which is very important for improving work capabilities in the field of demonstrations. Because lighting is placed differently in different scenarios, there are no quick and rigid rules, but there are some regulations that need to be followed. The application of lighting technology plays a crucial role in 3D animation works. The perfect combination of lighting, animation, and object details can create an attractive 3D environment. This book first introduces the natural properties, interactive properties, and working principles of the visual system, explaining how to use 3D software tools to set colors, perform ray tracing, and simulate scenes. Then, it discusses special lighting scenarios, showcasing the actual lighting positions during camera and film shooting, and also explores the application of lighting in architectural lighting, among other areas. This book can help computer graphic and animation designers master the techniques of using lighting in their works.
3D Lighting Technology Practical Guide
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