Author: Xiao Ouyou
Publisher:
Publish Date: 2003-05-01
Features: This book is one of the computer animation series textbooks for the Urban Design College of the Central Academy of Fine Arts. The author has long been engaged in frontline teaching and training, accumulating rich experience in 3D production and teaching. The book takes ancient battlefields as the theme, focusing on generals, soldiers, warhorses, weapons, and scenic elements from both sides of the battlefield. From the perspective of teaching and self-study, it introduces methods and techniques for 3D character animation modeling in a combination of theory and practice. The book consists of 12 lessons and 8 appendices. Lesson 1 is about character design, including an introduction to character animation, realistic style, expressive symbolic style, and anthropomorphic style features. Lesson 2 is about scene setup, including ground modeling, lighting setup, material structure determination, seamless texture creation, and material subdivision. Lesson 3 is about cavalry character modeling, explaining how to use HeadDesigner to create the head, armor, scarf, arms, legs, boots, and protective gear. Lessons 4 and 5 are about cavalry character materials, mainly introducing how to apply materials to parts like helmets and use FinalReader for rendering. Lesson 6 is about head model texture drawing, including creating textures in DeepPaint3D and adjusting materials in 3dsmax. Lesson 7 is about creating infantry character models, explaining how to use FaceGenModeller to build head models, modify them in 3dsmax, and adjust materials. Lessons 8 and 9 are both about creating the antagonist leader character models, including detailed modeling of facial features, bodies, and clothing. Lesson 10 is about material setting for the antagonist leader, including facial, hair, and cape materials. Lesson 11 is about creating antagonist soldiers and warhorses. Lesson 12 is about simple mesh model creation. The 8 appendices include: HeadDesigner (head model plugin), CreatureCreator (body generation plugin), QuickDdirt (model aging plugin), Texporter (model planar unfolding plugin), Shag:Fur and Shag:Hair (hair and fur simulation plugins), Stitch (clothing model plugin), ClothReyes and SimCloth (fabric simulation plugins). Target Audience: Students and faculty of computer animation programs in higher art colleges; a wide range of professionals in 3D animation design, film and television advertising design, and multimedia design; 3D animation classes in related social fields. CD Content: Materials and source files of models mentioned in the book.
3ds Max 5 3D Modeling
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