Author: Liu Xiaoyan
Publisher:
Publish Date: 2003-08-01
Features: This book can serve as a textbook for undergraduate and graduate students majoring in Geographic Information System or related fields in higher education institutions, as well as a reference for virtual reality system application and development personnel. It is also suitable for scientists, engineers, and university teachers and students engaged in information science technology, urban planning, regional management, and related scientific research and enterprises. The textbook primarily introduces the background, theory, and key supporting technologies of virtual city system construction; some popular virtual realization system program design interface technologies; design methodologies for virtual environments and conceptual model design methods for virtual environment managers; modeling technologies for virtual environments and construction techniques for virtual environment scenic database; and geographic information data interoperability technology and its implementation. Based on the above research, the author proposes a theory and methodology for rapid virtual city construction centered on virtual reality, combined with digital photogrammetry technology and GIS, providing a typical demonstration for the research and application of virtual reality technology in the field of geology.
Principles and Methods of Virtual City Construction
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