Computer Application Case Teaching 3DS MAX 3.0: 3DS MAX 3.0

Author: Lu Zhengming
Publisher:
Publish Date: 2001-07-01
Features: This book comprehensively explains the creativity, methods, and techniques of using 3DSMAX for stereoscopic design and production through numerous practical examples. The book is divided into three parts: Part 1 explains the basic methods of stereoscopic drawing and material application techniques using 3DSMAX; Part 2 covers the techniques and production methods for designing stereoscopic shapes with 3DSMAX; Part 3 analyzes comprehensive examples such as the "fruit basket" and the 3D animation example "clock advertisement" to demonstrate the stereoscopic animation production methods and creative approaches of 3DSMAX in practical applications. By studying this book, readers can quickly improve their comprehensive application skills and creative techniques in 3DSMAX. This book can serve as a textbook for computer art design or computer advertising design courses in higher and secondary vocational schools for majors such as art crafts, fine arts design, and computer applications. It can also be used as a teaching material for various short-term computer art design training programs, as well as a self-study or reference book for computer art design enthusiasts.

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