Author: Hou Wenjun
Publisher:
Publish Date: 2002-11-01
Features: 3DS MAX is the most widely used 3D modeling, animation, and rendering software in the world. Its built-in efficient modules can create dazzling animations, stylish games, and unique effects. This book follows the principle of learning by doing, organizing content based on 3DS MAX 5.0 in a step-by-step, progressive manner. It provides a comprehensive introduction to the common functions and application methods of 3DS MAX. The content includes: creating basic geometric bodies, applying modification functions, advanced modeling techniques, material editing methods, the use of lighting and cameras, and advanced animation production. This book adopts a balanced approach of theory and practice, guiding readers to master 3DS MAX through hands-on exercises while enhancing their comprehensive application skills through theoretical knowledge. It can serve as a teaching material for three-dimensional production training in colleges and universities, as well as a self-study guide for 3DS MAX enthusiasts.
Learn 3DS MAX 5.0 by Doing
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