Author: Yang Qing Yang Lei
Publisher:
Publish Date: 2004-06-01
Features: This book introduces how to use DirectX for game programming. It consists of 8 chapters. The content is clear and well-organized. To help readers grasp the key knowledge points, each chapter is accompanied by a summary and corresponding examples. This book is aimed at, and can also serve as a reference for students and teachers of relevant majors in colleges and universities. Some example codes in the book can be freely downloaded from HTTP://WWW.B-XR.COM.
3D Game Programming
📌 Related Posts
Literature
Lost Civilization. Inca
2026-09-22
Literature
Okay, here is the translation based on your instructions:
Fourty-eight Style Tai Chi Chuan: Teaching and Learning
2026-09-14
Literature
Invincible Senior 1 English
2026-09-15
Literature
The company is fierce.
2026-09-15
Literature
WINDOWS XP Ultimate Hacks
2026-09-22
Literature
Chinese Li ethnic group
2026-09-22
Literature
Export Tax Refund (Exemption) Manual
2026-09-22
Literature
Japanese Brain Industry – THINK TANK Research: THINK TANK Research
2026-09-22