Computer Graphics: Third Edition

Author: Hearn
Publisher:
Publish Date: 2004-03-01
Features: The third edition of this book introduces the fundamental principles of designing, using, and understanding computer graphics systems and their applications, along with some OpenGL programming examples. The book provides a detailed discussion of the software and hardware components of graphics systems and integrates the content related to two-dimensional and three-dimensional graphics. For readers without a background in computer graphics, the author offers foundational concepts, describing how to create images ranging from simple line drawings to complex realistic scenes. This book is a rich and innovative resource on computer graphics, fully expanded in its edition, adding many new contents that cover recent developments and achievements in computer graphics. The book is well-organized, highlights key points, and includes numerous programs and illustrations, making it an exceptional textbook. The book is divided into 16 chapters. It begins with an overview of computer graphics, then explains the object representation, algorithms, and applications of two-dimensional graphics, as well as three-dimensional graphics techniques, modeling, and transformations. It also introduces lighting models, color models, and animation techniques. In the appendix, the basic mathematical concepts used in computer graphics are provided. This book is suitable for undergraduate and graduate students as a textbook or reference, as well as for computer graphics professionals as a reference book.

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