Author: Lian Chengzu
Publisher:
Publish Date: 2004-01-01
Features: The purpose of this book is to introduce the world of 3D modeling and animation design, starting from computer graphics fundamentals to advanced concepts. Some essential but challenging knowledge is included, and the book strives to explain it in a clear and accessible manner. It assumes that readers have a basic level of computer proficiency. Even if you are not familiar with 3D concepts, following the step-by-step instructions will gradually help you understand the basics. The book thoroughly analyzes all modeling methods, such as NURMS, Patch, Polygon, and PolygonMesh, through numerous classic examples.
The book is divided into 10 chapters and 34 sections, with over 40 detailed examples covering Primitives, Shapes, Compound Objects, Max Modeling, Light and Camera, Particle, Spacewarp, Reactor, Materials/Map, Render, Environment, Effects, Character, Raytracing Interior, TrackView, SchematicView, VideoPost, Inverse Kinematics (IK), Character Assembly, and Character Studio. It is the best choice for learning modeling, rendering, and animation production. This book is suitable for professional designers in various fields of 3D design to study and reference, as well as for enthusiasts interested in 3D creation.
3ds Max Modeling and Design Classics
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