Author: Yuan Zhiping
Publisher:
Publish Date: 2002-07-01
Features: This book introduces the basic theoretical knowledge of computer hardware, software, and networks related to 3D animation. It enables readers to master the methods of configuring computer hardware and setting up standalone network systems in a short period of time. Readers will also learn how to install and use tool software related to 3D animation, as well as methods for sharing and communicating network information resources in a peer-to-peer network.
MAYA, 3DS MAX Environment Settings and Examples
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