Practical Exercise: 3DS MAX 5.0 Character Animation: 3DS MAX 5.0 Character Animation

Author: Huang Yongsheng
Publisher:
Publish Date: 2003-04-01
Features: This book comes with a CD-ROM containing all the scene files and textures of the examples in the book, as well as a wealth of artwork for reference during learning. It is suitable for beginners in computer character animation and is particularly designed for computer animation enthusiasts who already have some familiarity with versions of 3DSMAX5.0 and earlier and wish to delve deeper into the subject. The book is divided into 10 chapters. Chapter 1: Introduction, discussing the basic concepts of character modeling and animation; Chapter 2: An Overview of Character Modeling, introducing 3DSMAX5.0 character modeling tools; Chapters 3, 4, 5, and 6 cover the creation of head models, body models, hand models, and clothing models, providing detailed explanations of how to create each part of a character's body; Chapters 7 and 8 focus on material creation, introducing how to use DeepPaint and Photoshop to draw textures for characters, as well as the creation of facial and hair materials; Chapters 9 and 10 include setting up Biped objects, using Physique, and animation setup, covering the entire process of creating animations for character models using CharacterStudio.

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