Author: Zhou Wei
Publisher:
Publish Date: 2004-01-01
Features: This book is divided into 9 chapters, adopting an example-guided writing style. In the process of creating war machinery, it introduces various modeling methods, model editing, material adjustment, and the overall combination of complex shapes in an easy-to-understand manner. During animation design, it demonstrates unique ingenuity, making the model's movement lifelike and natural. Through studying this book, readers are expected not only to fully master the basic command operations of 3DS MAX 5.0 but also to skillfully apply advanced techniques and methods for high-difficulty modeling and animation design. New knowledge points that arise during the example creation process are explained in detail, and detailed descriptions are provided for easily mistaken areas. In terms of content and layout, the book strives to be clear, concise, and visually engaging, making it easy for readers to grasp the material at a glance. This book is suitable for self-study by enthusiasts of 3DS MAX, as well as for use as supplementary teaching material in various 3DS MAX training courses. It is ideal for computer 3D animators, film and television 3D creators, game developers, and other computer 3D creative professionals.
3DS MAX 5.0 3D Animation Design: War Machine Edition: War Machine Edition
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