3ds Max 5: Beginner to Advanced

Author: Yu Peng
Publisher:
Publish Date: 2003-07-01
Features: This book introduces the basic operations and functions of 3ds Max 5.0 in a step-by-step manner, providing detailed explanations of the five major modules of 3ds Max 5.0: modeling, materials, lighting, animation, and special effects. It thoroughly analyzes the process and techniques of 3D animation production. The book is rich in examples, clear in steps, and closely aligned with practical scenarios. It introduces the usage and operational techniques of the new-generation 3D animation software—3D Studio MAX 5, released by Autodesk, in a gradual and systematic way. The book is divided into 15 chapters, covering content such as basic knowledge of 3D Studio MAX 5, basic operations of objects, creation of basic planar objects, creation of three-dimensional parametric geometry, adjusting objects using modifiers, creating complex geometry through extrusion, editing and applying materials, creating simple 3D animations, adding lighting and cameras to the scene, rendering object textures, and creating spatial environment fog, among others. Chapter 15 combines the content introduced in the previous chapters to provide multiple typical comprehensive production examples of 3D Studio MAX 5. The book is rich in content, well-structured, and written in fluent language. The operational steps are simple, practical, and suitable for beginners of 3D Studio MAX 5. It can also serve as a reference textbook for relevant majors in various colleges and universities.

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