Author: Shen Dalin
Publisher:
Publish Date: 2002-03-01
Features: This book is divided into six chapters: Flash 5 Exploration, Drawing Vector Graphics, Inputting Text and Importing External Objects, Editing Objects, Animation Creation, and ActionScript Programming and Interactive Animation; each chapter is accompanied by examples and hands-on exercises. The book effectively addresses the conflict between teaching principles, knowledge structure, and practical techniques, organically integrating them. The knowledge points are organized according to teaching principles and cognitive characteristics, with important concepts embedded in examples. It facilitates task-driven teaching methods while ensuring relative completeness and systematicity of knowledge, enabling readers not only to learn new concepts but also to understand the reasoning behind them. Readers can quickly get started and achieve a high level of proficiency. This book is designed as a textbook for secondary vocational schools and can also be used for self-study by computer enthusiasts. The combination keys next to menu items indicate the corresponding shortcut keys for executing those menu commands, allowing users to perform menu actions directly without opening the menu, thereby speeding up operations. In the appendix, a table listing the corresponding relationships between menu items and shortcut keys is provided.
Flash 5 Fundamentals
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