Author: Paul Steed
Publisher:
Publish Date: 2002-07-01
Features: This book comprehensively introduces the entire process of creating highly personalized character models for real-time games. From concept, sketches, modeling of individual body parts to texture mapping, it thoroughly discusses various advanced game character modeling techniques in modern Max through step-by-step illustrations of the modeling process for each body part.
3ds Max Game Character Design and Modeling
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