Author: Huang Jun (Compiler)
Publisher: Beijing Kehai Electronic Publishing House
Publish Date: 2003-07-01
Features: Flash MX is a highly powerful vector network animation software. It not only excels in graphical technology but also continuously enhances its interactive capabilities with version upgrades, forming a strong development momentum. Due to its simple and user-friendly interface, Flash attracted early adopters in China starting from version 4.0, and by today's MX version, it has amassed a vast community of "Flash enthusiasts." Many of them are professionals dedicated to the industry. From this perspective, it can be said that although China started late, Flash's development momentum is now leading internationally. This book is the first in China to guide Flash learning through video instruction, offering vivid, intuitive, and precise teaching methods. It serves as an advanced learning material for Flash. The content includes explanations of Flash MX's basic functions, programming statements, Flash production workflows, and analyses of various examples (such as MTV, games, and interactive content), supplemented by extensive accompanying video tutorials. Through a step-by-step, progressive learning approach, readers can quickly grasp the essence of Flash production and advance from beginner to intermediate levels. The book is divided into 12 chapters. The first 7 chapters primarily introduce menus, panels, commands, and various animation techniques, allowing readers to thoroughly learn the basics of Flash with the help of accompanying video tutorials. Additionally, this section covers the production workflow of Flash. Chapters 8 and 9 focus on the programming fundamentals of Flash, including most of its statements, and when combined with video tutorials, they achieve the effect of learning by example. Chapters 10 to 12 present several classic examples, including games and MTV, to help readers master Flash from different application perspectives. It is recommended to first read through the book and then use the video tutorials to reinforce and deepen understanding. Pay attention to comprehending and digesting the content as suggested in the book, and strive to complete the assigned exercises. For the examples in the book, readers should aim to create them independently after reading to enhance learning effectiveness. Throughout the book, whether in chapter arrangement, example selection, writing process, or video tutorial production, the author has incorporated their expertise, emphasizing key concepts and practical knowledge. The book is comprehensive, high in technical content, and written in an accessible yet detailed manner, making it ideal for both beginner and intermediate Flash users, as well as those planning to develop programming skills or game production expertise.
The content of the accompanying CD-ROM is organized as follows:
- Sample Resource Files (resource): Contains all the sample resource files. The content in the resource\Scenes directory includes source files and demonstration files related to the tutorial, all strictly organized by chapter, e.g., chap05 represents the content of Chapter 5.
- Video Teaching Files (movie): The directory for video tutorials. Open and browse by executing start.htm. Alternatively, you can directly access video files in the \movie\avi directory.
- Video Codec Files (videodriver): Contains all the necessary video codecs for viewing the tutorials. Proper installation is required to watch the video tutorials. For specific installation methods, see the "CD Installation Guide" later.
Flash MX Animation Storm
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