3ds Max 4 Tutorials and Operations (Includes Disc)

Author: Jiang Jing
Publisher: Beijing Hope Electronics Press
Publish Date: 2001-08-01
Features: This is a practical tutorial for 3ds max 4. Each chapter of this edition adopts a hands-on (example-based) approach followed by theoretical explanation (knowledge point elaboration), enabling readers to comprehensively master the basic functions and usage techniques of 3ds max 4 in a short period. The book consists of 9 chapters. Chapter 1 teaches basic modeling and material functions of 3ds max through interior design. Chapter 2 introduces polygon modeling and animation creation by designing a highway bridge race. Chapters 3 and 4 demonstrate how to use 3ds max's "atmospheric effects" and particle systems by creating celestial body orbits and a cosmic battle scene. Chapter 5 teaches the use of space warping tools through the design of an Arab-style courtyard. Chapters 6 and 7 explore more complex "dynamic systems" and "inverse kinematics systems" by creating a basketball throwing animation and a chocolate chip football match. Chapters 8 and 9 cover advanced NURBS modeling techniques in 3ds max by designing a dinosaur model exhibition hall and creating athletic gymnastic movements. This book is rich in examples, integrates theory with practice, is illustrated with visuals, and provides clear step-by-step instructions. Although based on 3ds max 4, it is tailored for the entire 3D Studio MAX series. After completing this book, readers will not only learn to use 3ds max 4 but also gain comprehensive improvements in 3D animation production techniques and creative design skills. The target audience for this book includes beginners and intermediate users of 3ds max. It can also be used as teaching material for students and faculty in higher education institutions or for social training courses. The content of this CD-ROM includes the source files, textures, and rendered AVI files for the examples in each chapter.

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