Author: Peace Pigeon Studio
Publisher:
Publish Date: 2003-08-01
Features: This book is the foundational programming section for the development and practical techniques of the OpenGL 3D graphics system. It systematically introduces the architecture of OpenGL and the essential knowledge required for developing OpenGL-based graphics systems, including primitive drawing, color specification, texture mapping, lighting processing, double-buffered animation, and user interaction. The appendix lists all OpenGL library functions for easy reference. The book is both accessible and comprehensive, making it suitable for students, teachers, and researchers in major universities and colleges who are involved in visual system development, 3D gaming, virtual reality, or other graphics applications. It can also serve as a training manual for OpenGL 3D graphics programming and be read by computer enthusiasts and professionals in related fields.
OpenGL 3D Graphics System Development and Practical Techniques (Basic Programming Volume): Basic Programming Volume
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