Author: Trieglia
Publisher:
Publish Date: 2003-10-18
Features: This book collects nearly 70 new technical articles from master game programmers. These articles are all based on the accumulation of practical experience, each with unique insights. Divided into six chapters according to their respective fields—General Programming Techniques, Mathematical Techniques, Artificial Intelligence, Graphics, Networking and Multiplayer Games, and Audio Processing—the book covers all key technical areas in modern game development. This book is suitable for professional game developers to read. For beginners, it outlines the various challenges you will face and provides abundant references and resources to help you improve your professional knowledge and skills. For expert-level readers, the practical new ideas and techniques in this book will help you save valuable time in game development.
Essential Skills for Game Programming 3 with Disc
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