3DS MAX5 Basics and Examples Tutorial

Author: Peng Dongmei, Zhang Junbo
Publisher:
Publish Date: 2004-01-01
Features: This book is designed for beginners and intermediate readers in graphic and image design. It can serve as a self-study guide for graphic design professionals and web graphic creators, or as a teaching material for related fields in computer art. The book's structure is ideally suited for both teaching institutions and self-learners, providing an in-depth, vivid, and detailed description of the main functions, usage methods, and techniques of 3DS MAX 5 from the perspectives of fundamentals and applications. The book is divided into four parts, totaling 14 chapters. The Basic and Modeling sections primarily explain the operation interface, fundamental knowledge, and basic modeling methods of 3DS MAX 5. The third part, Material and Lighting, introduces the powerful material editing and texture mapping capabilities of 3DS MAX 5. The fourth part, Comprehensive Practice, comprehensively practices objects such as doors, windows, sofas, and stairs, integrating all the knowledge learned earlier. The accompanying CD-ROM contains scene files (Scenes), texture files (Maps), and rendering files, along with dynamic demonstrations of example lessons, allowing readers to directly observe the entire process of creating the examples.

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