Author: Zhang Simin (Compiler)
Publisher:
Publish Date: 2007-02-01
Features: This book consists of three parts. Part 1 (Chapters 1-3) introduces the basic concepts, features, and fundamental ideas of the Java language and object-oriented programming. Part 2 (Chapters 4-6) covers graphics and user interface design, in addition to Java GUI design, as well as the basics of Java graphics, digital image processing, and Java3D. Part 3 (Chapters 7-12) focuses on Java applications, introducing input/output streams, network communication, database connectivity, and the basics of J2ME programming. The content of this book is designed to complement the Java Programming Practice and Tutorial, with the foundational knowledge covered in the Java Programming Practice and Tutorial reflected here. This book also provides experimental guidance. The structure of this book integrates the fundamentals of the Java language and programming concepts, with each part offering numerous examples and illustrations to explain the material from basic concepts to practical applications. Detailed analyses and explanations are provided through short case studies, which greatly assist readers in their learning. This book can be used as a textbook for programming language courses in higher education institutions and is also suitable for self-study by software development engineers and technicians.
JAVA Programming Language Design
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