Author: Dempsey
Publisher:
Publish Date: 2006-12-01
Features: This book reviews recent advancements in 3D graphics, introducing vectors, matrices, colors, and lighting, then shifts to rendering graphics, covering various vertex and pixel shader technologies. It explains how to use video (images) as textures and explores some techniques for collecting objects in a scene.
Detailed Explanation of DirectX Real-Time Rendering Technology
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