Author: Zhang Fan
Publisher:
Publish Date: 2007-01-01
Features: This book is divided into 5 chapters:
Chapter 1 provides a detailed introduction to the types of games, analyzes the current state and employment prospects of the gaming industry, and explains the concept and production process of game scenes.
Chapter 2 takes the drawing of game maps as an example to thoroughly explain the application of Photoshop software in 2D game scene design.
Chapter 3 takes props with relatively simple production methods as examples to systematically and comprehensively explain the basic knowledge and entire process of creating game scenes.
Chapter 4 explains the production methods of plants in game scenes, categorized into distant views, medium views, and close-up views.
Chapter 5 is a summary and enhancement of the previous chapters, designed to assist beginners in learning game scene creation.
To support readers who are new to game scene creation, the accompanying CD-ROM of this book contains high-definition video files of related examples, as well as all the materials and source files for the examples for readers to practice and reference.
This book can be used as a textbook for art majors in vocational and technical colleges, as well as for students in relevant training courses, and can also serve as a reference book for game artists.
Photoshop + 3ds Max Game Scene Design (Includes CD-ROM)
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