Author: Hu Yongsheng
Publisher:
Publish Date: 2006-12-01
Features: This book consists of 10 chapters. The first 8 chapters cover the basic knowledge of 3DS Max, the creation and parameter adjustment of 3D geometric bodies, the use of modifiers, the creation and editing of 2D graphics, the conversion from 2D to 3D, the editing and application of material and texture maps, and the creation and adjustment of lighting. Chapters 9 and 10 combine design cases to provide a detailed explanation of the methods for creating exterior and interior rendering.
3DS Max Rendering Artistic Expression Tutorial
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