Author: Xiao Yongliang, Editor-in-Chief
Publisher:
Publish Date: 2007-02-01
Features: This book is divided into 5 chapters:
Chapter 1 provides a detailed introduction to the types of games, analyzes the current state and employment prospects of the gaming industry, and explains the concept and production process of game scenes.
Chapter 2 takes the drawing of game maps as an example, elaborating on the application of Photoshop software in 2D game scene design.
Chapter 3 uses relatively simple props as examples to systematically and comprehensively explain the basic knowledge and entire process of creating game scenes.
Chapter 4 explains the production methods of plants in game scenes, categorized into distant, middle, and close-up views.
Chapter 5 is a summary and enhancement of the previous chapters, designed to assist beginners in learning game scene creation.
To aid readers in their studies, the accompanying CD-ROM of this book contains high-definition video files of related examples, as well as all the materials and source files for practice and reference.
This book can serve as a textbook for art majors in colleges and vocational schools, as well as for students in relevant training courses, and can also be used as a reference for game artists.
Game Scene Design - (Includes 1 DVD)
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