Interactive Computer Graphics: A Top-Down Approach with OpenGL (English Edition) (4th Edition): A Top-Down Approach with OpenGL ((English Edition) (4th Edition))

Author: Angela
Publisher:
Publish Date: 2007-01-01
Features: This book is an introductory textbook on computer graphics, emphasizing the application programming of graphics. It discusses the fundamental principles and algorithms of graphics from the perspective of OpenGL programming. It specifically introduces the development environment for three-dimensional graphics programs, methods for representing three-dimensional objects, spatial coordinate transformations, and the generation process of three-dimensional views. Additionally, it explores basic theories and algorithms such as raster scanning, area filling, drawing straight lines and arcs, clipping, and hidden-surface removal. Furthermore, it covers advanced topics such as procedural modeling techniques, visualization methods, and high-level rendering techniques. The book's distinctive feature is its top-down approach, combining knowledge and practicality. Multiple complete and flexible OpenGL programs help readers deepen their understanding. This book can serve as a textbook for undergraduate and graduate students in computer science and related fields, as well as a reference for programmers, engineering technicians, and researchers.

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