Computer Game Design - (Includes 1 CD)

Author: Fang Xiaoxi, Editor-in-Chief
Publisher:
Publish Date: 2007-01-01
Features: The focus of this book is to demonstrate how game elements are combined to form a game. As a player or a beginner in game design, you can learn from it how a game designer thinks and plans entertainment works. Game works are not magically created; the various elements of a game are carefully, meticulously, and complexly designed, debugged, modified, and evaluated, then mixed into a semi-finished product. This semi-finished product is then rigorously tested until it achieves the optimal effect. If a game designer is a chef, then the elements of game design are their "seasonings," and this book will show you the "recipe" and production process for each "dish." The book is divided into 10 chapters, each with corresponding examples and relevant analysis. The examples or source code listed in the book are only part of the core content or code of the program. Readers can refer to the complete examples or source code of the program on the accompanying CD-ROM. The accompanying CD-ROM includes the following: example code and production process for game creation, as well as the electronic teaching materials for this book. The book is well-structured, rich in content, illustrated with visuals, and the theories and examples it explains are easy to understand, clear, and practical. It is aimed at a broad audience of game players and beginners aspiring to pursue a career in game design. It is highly suitable as a textbook for game design theory in higher education institutions, or as an introductory training manual for game beginners. It is also an ideal entry-level tutorial for computer training classes in schools, higher vocational colleges, secondary vocational and technical schools, adult education, and youth learning game creation.

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