Author: Zhang Haiqing, Editor-in-Chief
Publisher:
Publishing Time: Not Available
Features: This book is a fable-style management guide that virtually portrays enterprise management as a chess game. It uses the rules of a game of chess to the management principles of a company, and explains the "strategic brilliance" of enterprise management through the techniques and coordination of chess pieces. The "General (King)" of the enterprise, positioned in the nine-grid palace, strategizes and secures victories from afar. He mobilizes middle-level cadres—the "Chariot" charges headlong, the "Horse" roams majestically, and the "Cannon" strikes from afar to fight for the company's cause. The chariots, horses, and cannons coordinate with the "Pawns" to advance steadily and penetrate enemy territory. The "Elephants" and "Guardians" are like the company's logistics and service teams, working tirelessly to provide support. The "Chariot, Horse, Cannon, Elephant, Guardian, and Pawns" are an integral whole. In chess, both the red and black sides have sixteen pieces each, each piece is independent yet not isolated, and only through coordinated combat can victory be achieved. In enterprise management, leaders and those led are interdependent, united in purpose, and closely coordinated to drive the company's development.
The Way of Game Theory -- Chess-like Thoughts and Ingenious Ideas in Enterprise Management
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