Author: Tian Tao
Publisher:
Publish Date: 2007-11-17
Features: This book is a comprehensive guide to the application of ZBrush software, which is one of the most popular 3D software tools today. Its applications are very broad, covering fields such as television, gaming, product design, graphic design, and painting. The book is divided into six chapters. Chapters 1 and 2 primarily introduce the basic knowledge of ZBrush. From Chapter 3 to Chapter 6, it will rely on examples to gradually demonstrate the usage techniques of each functional module of the software. Each chapter can stand alone, allowing users to choose the content they need to read to meet the reading requirements of users at various levels. The book is designed to be used in conjunction with video, omitting unnecessary steps, using flowcharts to describe operations, and videos to showcase all production steps. The accompanying CD-ROM includes corresponding scenes, tools, materials, and lighting files. Additionally, there are approximately 16 hours of video teaching materials, featuring examples and source files from the textbook, to help skilled users expand their creative ideas. This book is suitable as a teaching material for art and design majors in higher education institutions. It can also serve as a reference book for artists, graphic designers, art professionals, 3D modelers, texture artists, and professionals in the television and gaming industries.
I Shape I Sculpt: Detailed Explanation of ZBrush Instance Creation
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