3D Animation Design Training Course

Author: Shao Liping, Wang Xindi, Zhang Shangli (editors)
Publisher:
Publish Date: 2006-08-01
Features: This book starts with the basic knowledge of animation production and introduces various methods of designing 3D animations using 3ds Max software through illustrated examples in a comprehensive and systematic manner. The main content includes:
Understanding 3D animation and 3ds Max: Creating 3D objects using standard primitives; Creating 3D objects using 2D graphics; Designing animations using cameras, keyframes, and track views; Designing animations using animation controllers; Designing animations using particle systems; Designing animations using space warping objects; Designing animations by integrating various techniques.
The book is well-structured, easy to understand, and richly illustrated. The practical examples are closely tied to software functions, introducing the basic concepts, methods, and techniques of 3ds Max from a practical perspective. It is suitable not only for readers with no prior experience in 3D animation production but also for those with some technical foundation in 3D animation to self-study. This book can serve as a teaching material for vocational colleges, universities, and computer training courses to learn 3ds Max animation production techniques, as well as a self-study guide for beginners in 3D animation design. Readers using this book can practice while learning, enabling them to quickly master the basic techniques of designing 3ds Max animations in a short time.

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