Author: None
Publisher:
Publish Date: None
Features: This book targets adventure games (AVG), starting with an introduction to game planning and design, and then using VC++ as the practical development tool to guide readers in developing a high-quality adventure game in detail. The book does not focus on elaborate performances or explanations of new technologies, but rather on a practical and meticulous examination of the fundamental thinking and logic of adventure games. Furthermore, many of the program concepts and techniques presented in the book are applicable beyond games and are the result of the author's accumulated experience, not typically provided in introductory books. Many of the content and concepts in the book are essential for readers who wish to advance and improve their skills, making it suitable not only for those who want to develop adventure games but also for those who want to learn programming with "games" as the theme.
Visual C++ Adventure Game Programming (Includes Disc)
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