Author: Walter
Publisher:
Publish Date: 2005-02-01
Features: This book comprehensively introduces current popular three-dimensional game technology, with main content including: modeling and basic mathematics; classic three-dimensional graphics; two-dimensional techniques; real-time rendering and interactive three-dimensional graphics rendering technology; software technology for games—engine architecture and multiplayer technology; other emerging topics in the gaming field, such as artificial intelligence, physics, and collision detection. Most of the topics in this book are illustrated using a specific game development system, Fly3D (included in the CD-ROM), which helps readers directly write source code to realize their dreams of creating animations. By writing or modifying plugins, readers can experiment with the examples in the book and even develop their own games. This book is suitable as a textbook for related majors in higher education institutions and can also be referenced and studied by researchers and practitioners in the field.
3D Game, Volume 1: Real-Time Rendering and Software Technology (with CD-ROM)
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