Author: Ye Zhijun (Compiler)
Publisher:
Publish Date: 2006-02-01
Features: This book comprehensively introduces the basic methods and steps for developing 3D games using Visual C++/DirectX 9. The book is divided into 21 chapters, covering main topics such as Win32 API programming, mathematical foundations in 3D games, various 3D rendering principles and implementation techniques, DirectInput input handling, and DirectSound audio processing. Additionally, the book provides detailed explanations and analyses of topics rarely covered in other similar books, including the mathematical construction of quaternions, the principles and implementation of skeletal animation, and octree-based detailed level terrain. The accompanying CD-ROM includes complete project files and all source code for the book's examples, facilitating readers in compiling, debugging, and reinforcing their knowledge. This book is intended for game developers and can also serve as a textbook for relevant majors in higher education institutions and training organizations.
"Visual C++/DirectX9 3D Game Development Guide (with CD-ROM)"
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