Author: (USA) Mike McShaffry, translated by Feng Zhaolin, Kong Xiangyi, Li Huajie
Publisher:
Publish Date: 2006-01-01
Features: Master's passionate dedication, comprehensive portrayal of the commercial-grade computer game development process! As the lead programmer at Origin Systems (developer of the Wing Commander and Ultima series) and a key programmer at Microsoft, Mike McShaffry starts from here, showing you how to create and write great interactive games. This book is filled with numerous tips and code examples, coupled with extensive discussions on critical non-code factors, making it the ultimate guide to crafting beautiful, bug-free, high-quality game code. These games have been reviewed by top game publishers like Electronic Arts and Microsoft. The book covers all key aspects of game development, including programming, teamwork, designing appropriate game architectures, code optimization, and more. It also includes numerous secret techniques and tricks used by programmers who have honed their skills in cutting-edge game projects like Ultima Online. All specific programming concepts are introduced using C++. This book will undoubtedly become a classic in the hands of every game developer!
With unique insights into the gaming industry, the author explores every facet of game development. From the gaming industry as a whole to the diverse people within it; from intricate techniques and algorithms to game structures and architectures; from debugging skills to the creation of progress milestones and project management. The book is divided into four parts with 15 chapters:
Part 1: "Game Programming Fundamentals" introduces the main components of games and how they interact, showcasing some tools in the game programming toolbox;
Part 2: "Making the Game Run" presents a rich, content-filled game code example, including user interface code, 2D graphics code, and the main loop;
Part 3: "Building Your Game" delves into more complex code, such as 3D code, special Windows game code, and some excellent debug tools;
Part 4: "Professional Game Development" demonstrates the actual process of game development, from scheduling to testing to the final delivery of the game.
Whether you are a game project manager, a game programmer, or an avid enthusiast with a passion for gaming, this book will provide invaluable insights.
Game Programming All In One Game Coding Complete
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