Kindergarten Specialty Activity Curriculum. Middle Class. Upper

Author: Cai Kexin, edited by Du Yanru
Publisher:
Publish Date: 2006-08-01
Features: Children's Finger Games is the sister volume to Children's Finger Exercises, together forming a complete system of finger activity courses for kindergartens. If Children's Finger Exercises is the language-based version of this course system, then Children's Finger Games is the life application version. Its innovative finger game concepts and systematically rich game designs not only fully embody the guiding principle of the Ministry of Education's Kindergarten Education Guidance Outline (Trial Version) that "games should be the basic activities in kindergarten education," but also grant infinite creative space for finger activities and hand-brain interactive teaching. Play and games are the nature of young children. If traditional learning such as mathematics, pinyin, Chinese characters, and English can be achieved through finger games, it would be the happiest experience for children. And this is precisely the ingenious approach of Children's Finger Games—learning through joyful play, challenging in a relaxed and pleasant manner, and creating through fun and dynamic hands-on activities. The learning methods here are exceptionally novel; fingers can not only learn mathematics and calculations but also remember pinyin and English letters. The finger games here are diverse, including traditional activities like puzzles, string figures, and shadow play, as well as innovative games like finger puppets, character transformation, and rhythm tapping. The play methods are simple and special—common materials like paper, yarn, and playdough not only enable fingers to dance with wisdom but also allow them to speak along with storylines. Like Children's Finger Exercises, Children's Finger Games maintains the course style of "illustrated with both text and images, easy to learn, teach, and operate," effectively fostering hand-brain interaction and intellectual development in young children with a subtle yet profound impact. When used in tandem, the two courses complement each other, further showcasing the comprehensive value of the kindergarten finger activity courses—knowledge-based, fun, aesthetic, communal, game-oriented, and interactive. Innovation is the soul of this course, and there may be imperfections. We sincerely invite all kindergarten educators to provide valuable feedback during teaching practice. At the same time, we warmly welcome kindergarten teachers to actively contribute—whether by creating catchy and vivid finger exercises or designing creative and novel finger games—to make the finger activity courses more aligned with and suitable for the needs of kindergarten curriculum reform.

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