OpenGL Programming Guide (Fifth Edition)

Author: Shi Renai et al. (USA)
Publisher:
Publish Date: 2006-06-01
Features: OpenGL is a powerful software interface for generating high-quality computer graphics and can also be used to write interactive applications using 2D and 3D objects, bitmaps, and color images. This book describes the functionality of OpenGL and many basic computer graphics techniques in clear language, such as creating and rendering 3D models, observing objects from different perspectives, using shading, lighting, and texture mapping to make scenes more realistic, etc. At the same time, this book also delves into many advanced techniques, including texture mapping, anti-aliasing, fog and atmospheric effects, NURBS, and subsets of image processing. Additionally, this book discusses important topics such as improving performance, OpenGL extensions, and cross-platform technologies. This book provides a comprehensive and authoritative introduction to OpenGL and the OpenGL Utility Library, known as the "OpenGL Red Book." The 5th edition has undergone significant revisions based on the 4th edition, covering the new features of OpenGL 1.5 and 2.0 versions, especially including an introduction to the OpenGL Shading Language. This book is rich in examples and detailed in content, making it suitable for computer graphics application developers as a reference.
OpenGL is a powerful software interface for generating high-quality computer graphics and can also be used to write interactive applications using 2D and 3D objects, bitmaps, and color images. This book describes the functionality of OpenGL and many basic computer graphics techniques in clear language, such as creating and rendering 3D models, observing objects from different perspectives, using shading, lighting, and texture mapping to make scenes more realistic, etc. At the same time, this book also delves into many advanced techniques, including texture mapping, anti-aliasing, fog and atmospheric effects, NURBS, and subsets of image processing. Additionally, this book discusses important topics such as improving performance, OpenGL extensions, and cross-platform technologies. This book provides a comprehensive and authoritative introduction to OpenGL and the OpenGL Utility Library, known as the "OpenGL Red Book." The 5th edition has undergone significant revisions based on the 4th edition, covering the new features of OpenGL 1.5 and 2.0 versions, especially including an introduction to the OpenGL Shading Language. This book is rich in examples and detailed in content, making it suitable for computer graphics application developers as a reference.

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